The display used in VR/AR device needs to solve the following pain points to provide a better and immersive user experience:
Resolution and clarity: Because VR/AR technology is designed to provide users with an immersive experience, the resolution and clarity of the display screen are essential. Low -resolution screens may cause image blurring and affect users' visual experience.
Field angle (FOV): FOV is the field of vision that users can see through VR/AR devices. The wider FOV can provide a more natural visual experience, and the narrow FOV may be limited by users.
Refreshing rate: High refresh rate is essential for reducing motion blurring and delay. In VR/AR, fast movement or rotation may cause users to feel uncomfortable, so the display needs to quickly refresh the image to reduce this discomfort.
Delay: delay refers to the time from the user movement to the display image update. In VR/AR, delay may cause users to feel uncomfortable or faint. Therefore, the display needs to have low delay.
Color accuracy and contrast: accurate color reproduction and high contrast are essential for providing a realistic virtual environment. The display needs to be able to display the color accurately and provide sufficient contrast between the bright and the dark part.
Brightness: When using VR/AR devices in a bright environment, the display needs sufficient brightness to provide clear images. In addition, for AR devices, the display also needs to be able to match the environmental light to provide natural visual effects.
Comfort: Long -term use of VR/AR devices can cause eye fatigue and discomfort. Therefore, the display needs to use low blue light and other technologies to reduce the impact on users' eyes.
Personalized correction: For users with poor vision, the display screen needs to provide vision correction options, such as adjusting the focal length or providing myopia/hyperopia correction function.
Equipment size and weight: In order to provide an immersive experience, VR/AR devices usually need to be worn on the user's head. Therefore, the display needs to be as light as possible to reduce the burden on users and increase comfort.
Solving these pain points can help VR/AR devices provide better and more natural visual experience, so as to attract more users and promote the development of VR/AR technology.
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