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When choosing a display for a handheld device, there are several factors to consider to ensure performance, user experience, and durability. Here are some key considerations:   Size and Resolution: The size of the display is usually matched to the size and purpose of the handheld device. For smartphones, common screen sizes range from 5 to 7 inches. The higher the resolution, the more detailed the display. Modern smartphones often use Full HD (1080p), Quad HD (1440p), or higher resoluti...
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Displays used in handheld devices usually have the following salient features:   Portability: The primary consideration for handheld devices is portability, so the display is often designed to be small, thin and light to accommodate the overall portability requirements of the device. For example, tablets usually use LCD screens smaller than 10.4 inches, making them easy to hold and carry with one hand. Display effect: The displays of handheld devices generally pursue high definition, ...
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Capacitive touch and resistive touch are two common touch screen technologies, each with different pros and cons. Here is a detailed comparison of these two technologies:   1. Capacitive touch   Advantage:   High sensitivity: The capacitive touch screen is very responsive to light touches, allowing users to operate the device with light touches or swipes. Multi-touch: Supports recognition of multiple touch points at the same time, allowing users to perform multi-finger...
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When selecting a display for VR/AR devices, multiple factors need to be considered to ensure that users get the best immersive experience. The following are some key considerations, as well as related numbers and information to support these points:   Resolution: The resolution is one of the core indicators of the VR/AR device display. It directly determines the clarity of the user to see the content. For VR devices, the resolution of each eye should reach at least 1k (1920x1080 pixels)...
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There are many resolution suitable for VR/AR device display. The choice of these resolution depends on the use, cost, and technical feasibility of the equipment. Here are some common resolution suitable for VR/AR device display:   4K resolution: This has become the mainstream choice of high -end VR/AR devices. For example, Sony Semiconductor releases a 1.3-inch and 4K high-resolution Micro-OLED display ECX344A for VR/AR headsets. 4K resolution can provide clearer and more delicate images,...
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The display used in VR/AR device needs to solve the following pain points to provide a better and immersive user experience:   Resolution and clarity: Because VR/AR technology is designed to provide users with an immersive experience, the resolution and clarity of the display screen are essential. Low -resolution screens may cause image blurring and affect users' visual experience. Field angle (FOV): FOV is the field of vision that users can see through VR/AR devices. The w...
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The size range of the display screen used in VR/AR devices is different due to the different equipment type, use and technology. The following is the size range of some common VR/AR device display:   VR all -in -one machine: The industry's first mobile 4K4K VR all -in -one machine uses BOE 1.3 -inch 4K*4K display module, which realizes the resolution of single -eye 4K4K and 8k4K. The display of this size provides high -definition and delicate visual experience. AR glasses: For AR glasses...
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The fitting method of full -fit, G+G and G+F has its own advantages and applicable scenarios, so which method is better depends on the specific application needs.   The main advantage of full -fit technology is that it can eliminate the air layer between the touch screen and the display screen, thereby reducing light refraction and reflection, making the image clearer and colorful. In addition, full -fit technology can effectively prevent dust and water from entering the interior of the s...
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There are mainly the following ways of the matching of capacitor touch screens:   G+G, G+P, G+F The fit method: This classification method is mainly based on the material and structure of the touch screen. Among them, "G" represents the glass, "F" represents Film (film), and "P" represents another material or structure (but it is not explained in detail in this context). For example, the capacitor screen of the G+F structure, the first layer is surface tempered glass, and add a layer...
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There are some significant differences between the capacitor touch screen and the resistance touch screen, which are mainly reflected in the following aspects:   Working principle: The capacitor touch screen is a layer of transparent special metal conductive substance on the glass surface. When the fingers are touched on the metal layer, the capacitor of the contact point changes, so that the frequency of the connected oscillator changes, and the contact position can be determined by the ...
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